Pyramid, Thaumatology, Chinese Elemental Powers, e23, and the names of all products published by Steve Jackson Games Incorporated are registered. I supported because “How else you gonna get that sweet, sweet GeekGold? Do something crazy like write a review or session report? Pffft!” – Jim Calabrese. Post about your experiences and thoughts with the GURPS Magic . a bit, known as GURPS Thaumatology: Chinese Elemental Powers.

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GURPS Thaumatology

The book is almost exclusively concerned with rules, but it does have a few nods to world-building mechanics like the economics of enchantment and atmosphere rules for magical weapons etc. The skills section of this chapter has the most new crunch with cinematic variants of a handful of skills and I especially liked the change to Alchemy and the FP sharing of Erotic Art.

Find your inner harmony for four-color fun! These interactions are as flavorful as they are balanced — perfect for a magic system! Animal would be a good writeup I might use for another example.

Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines.

Review: GURPS Thaumatology – Sorcery

Her stand alone quest has been waiting in abeyance for me to put together a workable magic system. Find More Posts by templar. All rights are reserved by SJ Games. I liked it and it does a very good job of explaining the concepts and background.

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The good thing about that is that they are often a lot less complicated than the spells in Magic. I am not sure which I would have preferred but I like the way this was handled. I can’t wait to get my grubby fingers on this one it’s been on my radar for a while now.


Chapter 1 The Cycle of the Elements The obligatory fluff chapter. The sample character is nothing special, but rounds off the book nicely. You are commenting using your Twitter account. That depends on how many character points the enchanter cninese willing to spend. Though it might not lead you to enlightenment, it should at least make it a lot easier to combine powers and magic in your campaign!

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Enchantment takes into consideration some world-building issues and the sample character could be easily be used for a Banestorm session or two. The cover, however is extremely uninspired merely combining the interior images into a ribbon. To find out more, including how to control cookies, see here: Find More Posts by Varyon.

Chinese Elemental Powers I can’t believe I’m saying this, but stop releasing these so quickly!

The spells are not exactly conversions of the versions given in Magicbut more like re-imaginings, which makes them rather hard to compare to what various members of the GURPS community have produced over the years.

Find More Posts by SolemnGolem. This excellent core system can be used with any magic system as long as you have the spells statted as abilities. It felt more like Thaumatology Urban Magic then GURPS Supers, both of which I liked but the former was more organized and flowed better while the latter felt more like an overpacked suitcase.

Apart from that, Sorcery is certainly generic enough to be dropped into many settings. Only 2 techniques but there both good ones. With it, you’ll be able to: Whether your goal is to run a heroic campaign set in mythic China, power up a Chinese-themed superhero, toss a little Eastern flavor into your fantasy campaign, or just learn how to build powers, you’re bound to find this supplement valuable. Written by William H.


This part is pretty exhaustive answering almost every question about the system that could come up. It shares all the shortcomings of the standard ability system, namely that Innate Attack is very cheap and Affliction and some marginal abilities are very expensive. Chapter 3 Character Traits Harmony with the Tao is back! Of course if you do not have a good grasp of GURPS Powers its essential and explains some things people often seem to forget about such as power defenses and crippled abilities.

It offers some rules switches that give players more tactical options and explains in detail how the mechanics were arrived at. Sorry, your blog cannot share posts by email. Thinking it over I do miss a few “cold” effects for Metal.

Instead of arbitrary energy costs for any given spell, it uses its character point cost as the basis then modifies it by the type of object it is cast on. There are definitely a couple of very interesting ways of statting the abilities — my favourite is using Contact!

Chinese Elemental Powers One of my most eagerly awaited releases since the Psionics series. Which brings us to the spell list in chapter two.

Readers who also own Pyramid 3. Find More Posts by robkelk. I even liked how a nod was given to the IChing rather then ignoring it, it would make a good magic system but I chhinese think fare as well as a powers system.

This is similar to gadget limitations, but the implementation shows little of the origins.