Pyramid, Thaumatology, Chinese Elemental Powers, e23, and the names of all products published by Steve Jackson Games Incorporated are registered. I supported because “How else you gonna get that sweet, sweet GeekGold? Do something crazy like write a review or session report? Pffft!” – Jim Calabrese. Post about your experiences and thoughts with the GURPS Magic . a bit, known as GURPS Thaumatology: Chinese Elemental Powers.

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Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. Find More Posts by templar. By continuing to powegs this website, you agree to their use. Page 1 of 5. If you like the Pyramid article, you will like the stand-alone treatment. The sample character is nothing special, but rounds off the book nicely.

Deliberate Crippling is headed to some Martial Styles soon: I can’t wait to get my grubby fingers on this one it’s been on my radar for a while now.

A few of the perks might be overpowered but overall I think everything works out really well and manages to catch the feel of the elements while still being playable. The heart of the content lies in the new advantage Sorcerous Empowerment.

GURPS Thaumatology: Chinese Elemental Powers

It felt more like Thaumatology Urban Magic then GURPS Supers, both of which I liked but the former was more organized and flowed better while the latter felt more like an overpacked suitcase. I can’t believe I’m saying this, but stop releasing these so quickly! Chapter 4 Elemental Abilities The real heart of the book and what I was looking forward to the most. Of course, they often do change some rather significant parts of the spells they re-build, but if nothing else they are very good studies in how to build abilities.


Those two gems should be reused in a Magic: At the end you find a weighted average of those components and a value score that also takes into account price per page. There are however, two problems with this system.

Preview of the PDF. Chapter gurpss The Cycle of the Elements The obligatory fluff chapter. This is pretty much impossible under these rules. The first is that the more specialised you become the higher your level of SoEmp has to be to use hardcore improvisation and learned spells.

Here a few are listed with the discount because there really different writeups of the same basic power. And this brings us to chapter two, which is basically a list of two GURPS Magic spells per college that have been given the Spells as Powers treatment and found a second life as abilities. I like the Body Discipline perk and it was nice to see Green Lanterns limitation appear here too.

The other problem is more endemic to the Magic as Powers approach: Readers who also own Pyramid 3.

Review: GURPS Thaumatology – Sorcery

Contents include five completely worked powers, each with both internal and external disciplines. My campaign has a stand alone side quest for each of the for chineze. Enchantment takes into consideration some world-building issues and the sample character could be easily be used for a Banestorm session or two.

Thinking it over I do miss a few “cold” effects for Metal. All times are GMT This site uses cookies.

GURPS Thaumatology

Learn how the concepts of xingqiand yin and yang permeate Chinese culture, and then use that understanding to work this magic into your campaign. Find More Posts by Varyon. Piwers book is divided into three chapters. That depends on how many character points the enchanter is willing to spend.

Sure, you can set arbitrary limits on damage or pre-construct a list of of approved spells, but examples like that Sunbolt make things difficult for the GM.


Combine Talent, Meditation skill, and the new Focus technique to elrmental your elemental eemental beyond their limits and use them in powerful ways. Sorcery brings many good things and some that are slightly disappointing. One of my most eagerly awaited releases since the Psionics series. I will probably write up additional elements and categories animal being a likely one that use this format. The same goes for the opposite. Wield the Might of the Five Elements!

Originally Posted by Refplace. Master more than 60 fully worked abilities — and 20 new perks! All powerful items need at least some personal sacrifice, though. This is similar to gadget limitations, but the implementation shows little of the origins. It shares all the shortcomings of the standard ability system, namely that Innate Attack is very cheap and Affliction and some marginal abilities are very expensive. Grease giving only the bad effects of Control: Overall I loved the book and while I liked all of Bills work I think this is his best and most useful out of the box.

One character is an Asian mage who has not yet awoken to her five elemental powers yet.

Review: GURPS Thaumatology – Sorcery – The Blind Mapmaker

The good thing about that is that they are often a lot less complicated than the spells in Magic. Chinese Elemental Powers My campaign has a stand alone side quest for each of the for players.

I really am surprised and pleased how balanced each element winds up being when compared to each other. Friendship ghrps Magic and Homestuck. Originally Posted by Humabout I can’t believe I’m saying this, but stop releasing these so quickly!