A RuneQuest 3 supplement about the Gods of Glorantha. It contained: A Theyalan Calendar The Prosopaedia. What The Priests Say The Cults Book. supplement Gods of Glorantha, published simultaneously. This book and its companion materials may not be repro- duced whole or in part by any means. Gods of Glorantha: 60 Religions for Runequest on *FREE* shipping on qualifying offers. CONTENTS: * PROSOPAEDIA: in this book hundreds of.

Author: Zulurr Taugrel
Country: Ethiopia
Language: English (Spanish)
Genre: Marketing
Published (Last): 13 February 2007
Pages: 37
PDF File Size: 7.46 Mb
ePub File Size: 15.99 Mb
ISBN: 160-8-25060-554-3
Downloads: 48332
Price: Free* [*Free Regsitration Required]
Uploader: Vudogar

They reside around rivers, mainly in Sartar, and have an unexplained mystical affinity with Death. Calling the gods to witness Dragon Issue – Nov Retrieved from ” https: The Gloranthan world is characterised by its complex use of mythology, heavily influenced by the universalist approaches of Joseph Campbell and Mircea Eliadeits Howardian ethos, its long and distinctive history as a setting for role-playing games, its community development and expansion, and unusual among early American fantasy role-playing games its relative lack of Tolkienesque influence.

Humans are the dominant race, but other sentient beings abound. Tales of the Reaching Moon. More abstractly, Campbell’s idea that myths are how we shape our lives deeply informs the picture of life in Glorantha throughout the game world’s publication history. Periodical Articles Podcast Episodes.

The world of Glorantha has various cultures analogous to Earth spread over two major landmasses and a widespread archipelago. Mostali are a machine-like dwarf race, extremely xenophobicorthodox and insular. Dragon Issue – Apr Glorantha is an exciting world of heroes.

He founded the company Chaosium to publish the board wargame White Bear and Red Moon in other sources saywhich was set in Glorantha.

The southern continent of Pamaltela is somewhat like Africa, but with many differences. Learn More I supported because… “You make life better Glorantha shares some fantasy tropes such as dwarveselvestrollsgiantsbut has developed them differently to the more conventional versions based on the work of Tolkien.

The animal parent normally dies with the child eating its way out of the host at full gestation. Ducks or Durulz are large intelligent ducks with arms instead of wings or men cursed with feathers and webbed feet, depending on your point of view.


Gods of Glorantha

The ‘historical’ world of Glorantha is in a ggods or less fallen state, having recovered only partially from a universal battle against Chaos in the mythic Godtime. Glorantha is a fantasy world created by Greg Stafford. Their societies are matriarchal, and they worship, among others, a goddess of darkness called Kyger Litor, mother of the Trolls, and the more violent and sinister Zorak Zoran.

The next glorrantha was also a board game, Nomad Godspublished by Chaosium inwhich detailed the raids and wars between the beast-riding spirit-worshiping tribes of Prax, a cursed land to the east of Dragon Pass.

Cults of Terror focused on the worship of evil gods and adversaries, such as Vivamort, a vampire cult, and Lunar and Chaos cults.

As a result of their ability to mate with anything, they have the body of a man and features of their animal parent, often deer, goats, antelope, cattle, and sheep. The “Prosopaedia” 20 pages contains a longer list of deities in thumbnail detail. Aldryami are Gloranthan plantmen, nature and sun worshipping—mainly worshipping Aldrya, deity of plants.

Glorantha – Wikipedia

Tags separate by space: Unlike Tolkienesque elvesthey are alien, physically plant-like and often hostile to normal humans “meat men'”. Glorantha is colorful and full of magic. Latest publication is RuneQuest Roleplaying in Glorantha, published 21 st of september Heroes Volume 1, Number 4.

More Information Edit History. Stafford was greatly influenced by the ideas on mythology of Joseph Campbelland echoes of Campbell’s work gloranthz to be found in many aspects of Glorantha; for instance the story of the “God Learners” can be seen as an exercise on the implications of Campbell’s idea of a unifying monomythand the story of Prince Argrath an exploration of Campbell’s The Hero lgorantha a Thousand Faces In the more recent material competing magical outlooks, such as theism, shamanism and mysticism, exist to explain the world.


In other projects Wikimedia Commons. Each religion offered a distinct worldview and cultural outlook, none of which are objectively correct.

Broos are creatures of chaos. Scorpionmen are belligerent folk, who look like a sort of scorpion-human centaur.

Stafford’s first imaginings of Glorantha date back towhen he began his studies at Beloit Collegeas a vehicle for him to deepen his own understanding of mythology by creating his own mythology.

Dwarves are literally made of stone and exist as manifest rigid inflexible laws of creation, while elves are intelligent, mobile plants.

The video game King of Dragon Pass was released by A Sharpallowing the player to play an Orlanthi hero who seeks to unite the clans and tribes of Dragon Pass in a kingdom; the game features exceptional depth of coverage of the area of Dragon Pass, and featured the first compelling public view of Stafford’s ideas about the hero quest.

The first edition of the role-playing game Goes was released in Legends are being made by great individuals, many who are not even human beings.

During this period of breakdown, Glorantha continued to evolve. Please select a support frequency. The Glorantha website [2] introduces Glorantha as:. Gods and Goddesses struggle here, with nations of people nothing but their pawns. The RuneQuest game system was licensed to Mongoose Publishing by Issariesallowing Mongoose to publish material concerning the little-explored Second Age of Glprantha history.

I supported because… “You make life better Loren Miller proposed his Maximum Game Fun principle as a basis for gaming, which soon became a game system in its own right, David Dunham proposed his PenDragon Pass system, a nearly freeform game system, and several ambitious freeform games were played at conventions, such as Home of the Bold with up to eighty participants.