FORGOTTEN REALMS UNAPPROACHABLE EAST PDF

The lands of the Unapproachable East trade with the Old Empires because of their proximity, and Thesk is the avenue through which exotic goods from the far. The Unapproachable East Forgotten Realms supplement takes you to Aglarond, Rashemen, Thay, Thesk, and the Great Dale! Take a peek at. Unapproachable East (Dungeons & Dragons d20 Fantasy Roleplaying, Forgotten Realms Setting) [Richard Baker, Matt Forbeck, Sean K. Reynolds] on.

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The humans helped the elves destroy monsters, and the two races intermarried. Unapproachable East Unapproachable East book cover. Those who have reason to be wary of the Red Wizards greatly regret this divination “shield” and seek other ways to learn the Thayans’ schemes.

Wizards of the Coast. One of the first human settlements here, Furthinghome is a poor community, with many on the outskirts living in lean-tos and thatch huts.

The Unapproachable East (1372)

The heart of Thay is its central, heavily settled plateau. While the Impilturrans vigorously defend their own borders, the government traditionally remains neutral and leaves neighboring lands to defend themselves. Now that the Zhentarim have control of most of the Moonsea, they are looking to their remote agents in an effort to establish a firmer foothold in the forgktten of the world.

Gold, rwalms, trade goods Exports: This section is empty. The survivors become Red Wizards upon completion of their training, but the organization is far from democratic or benevolent – to hold real power, a young Red Wizard must master as much arcane might as she possibly can, and wield it ruthlessly and without hesitation against her fellows.

There is no pattern to the hallucinations, and some people have had them several times while others not at all. As I recall, Sean turned in his chapter on Rashemen first, which was a great model for me to follow. The present realm was founded by the war-captain Imphras, who united four independent cities to face hobgoblin hordes advancing out of the Giantspire Mountains in DR.

After being decimated by the Tuigan horde, the people of Thesk are rebuilding their cities and towns, and they have even made a home for the orc army left behind by the Zhentarim. Because Thaymount is used as the headquarters for the zulkirs, activities here are kept secret from all but the most privileged Red Wizards.

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After being rebuffed by the druids of the Forest of Lethyr, the orcs settled peacefully in and around Phsant, where the locals eventually grew to accept them, particularly in light of their actions in helping defeat the Tuigan horde a few miles from that city. Thayan armies have marched on Aglarond and Rashemen many times, and folk think it is only a matter of time before the Thayans revert to their old habits of taking what they want through force of arms and deadly spells.

Rashemen, the North Country, and part of the Endless Waste.

When fighting, a Witch of Rashemen wears black robes and a mask, arming herself with magic rings and whips that dance in the air, animating to fight by themselves while their owners cast spells. Impiltur is at peace with its neighbors, but persistent brigands, orc and hobgoblin raids out of the Earthspur Mountains, monsters aroused by the ongoing mining and prospecting, and intrigues hatched in the cities of Impiltur by agents of Thay, the newly energetic clergies of Shar, and other dark powers keep the armies of Impiltur war-ready.

Its extensive docks est filled with ships.

The zulkirs back in the homeland grow rich beyond belief with the spread of their sinister trade. It is loosely allied with Aglarond but has little contact with its neighbors.

Although slaves may be altered in any way by their owners at a whim, they are forbidden to cut their own hair or choose their own garb most are kept near naked. They believe in the divine powers, but have few large temples. Inhabited by dangerous creatures such as stirges, poisonous snakes, hydras, shambling mounds, trolls, and disease-carrying insects, the swamp has foiled attacks by Thayan armies more than once. Walk of the Old Ones: The city’s foreign quarter lies outside the city walls.

Dragonlance Forgotten Realms Greyhawk Ravenloft. The competition has improved both families; they are accomplished warriors, hunters, and artisans.

Thayans frown on those who treat slaves with wanton cruelty crippling or weakening punishments are bad for business, wasting valuable property. The clans of gnomes in this mountain range are frequent visitors to the human city of Milvarune, which exists mainly to distribute the tools, inventions, weapons, jewelry, and quality iron ingots the gnomes produce. Long ago this wood was inhabited by moon elves. The great mage Ythazz Buvarr, a member of a Mulhorandi secret society called the Red Wizards, sought to create a separate realm where wizards would rule instead of the god-kings.

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Impiltur is also the gateway to the riches of Damara, and a land fast growing in farmers now beginning to export smoked meats, cheeses, and fireslake strong, sour wine of poor quality but great potency. The Shadowmasters maintain safe houses in every city in Thesk. Unapproachable East book cover. With each passing month the inhabitants improve the roads, clear land for farms, and push back the frontier.

Gold, iron tools, silver Exports: Little more than two large forests and the strip of land between them, this land is inhabited by reclusive farmers, coolly hostile druids, and introspective rangers. Rashemi are a short, muscular, hardy race, given to cross-country racing in fierce winter weather, exploring the old northern ruins of fallen Raumathar, and hunting snowcats while unarmored and lightly armed.

Eventually monsters pushed into the elves’ territory, and the elves retreated to areas deeper within the wood. The land is full of nature spirits, any of which can turn jealous or vindictive against those who offend them. The various tribal groups that live deeper within the forest assume a nomadic and tribal culture, while those on the outskirts abide by local human customs.

The Unapproachable East

The Witches denied the Old Ones their request, fearing that their knowledge could fall into the wrong hands. Humans arrived in this region in DR, settling in the south, cutting wood, and clashing with monsters and the elves. In DR the zulkirs approached the Simbul with an offer cease hostilities and declare a truce, which the Simbul accepted with a healthy dose of skepticism.

Rashemen has defended itself against Mulhorandi invasions, multiple Thayan invasions, and even the Tuigan horde, surviving it all and holding its territory. The sprawling city is garrisoned with gnolls from the Thayan army. The ruin attracts fell creatures from elsewhere, making it a dangerous place.

Unapproachable East (supplement) – Wikipedia

Citadel Rashemar was besieged and destroyed by the Tuigan horde. Then Rich took what we’d turned in, added a ton of his own material, and polished the whole thing to a mirror finish.

It is one of the few kingdoms that refuses to allow Red Wizard enclaves within its borders.