Caverns of Thracia () – The Original Classic Adventure by Paul Jaquays, with new maps and editing by Bob Bledsaw III. Designed for. Caverns Of Thracia – A Lost Civilization Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death c. Item Code: WW Title: Caverns of Thracia. Type: Scenario. System: d20 Dungeons & Dragons. Author(s): James Collura, Paul Jaquays, Scott Greene.

Author: Darn Mizil
Country: Dominica
Language: English (Spanish)
Genre: Spiritual
Published (Last): 18 June 2014
Pages: 49
PDF File Size: 15.39 Mb
ePub File Size: 18.68 Mb
ISBN: 619-5-60147-537-5
Downloads: 38832
Price: Free* [*Free Regsitration Required]
Uploader: Sakora

Guest Review: Caverns of Thracia

Anyoc Rule Supplement 1: If the rules have any mention of spells or artifacts that allow resurrection, it would not be unreasonable to allow the characters to go off on a sub-quest to revive their fallen comrade. The humans used beast men gnolls, minotaurs, dog brothers, etc. And that, coupled with the presentation in thraciq determination tables, I think led to a lot of people feeling somewhat straitjacketed by the rules, monsters, and items, when that was probably precisely the opposite of what was intended.

From what I understand, the Necromancer Games 3. So, a dwarf of intelligence below 11 will only speak Dwarfish.

The slaves rebelled and the caverns changed hands again. A pretty fundamental BECMI mistake that we made — and one that persisted for a long time before we realized we were doing something wrong — was our interpretation of ability score adjustments. It stops in the middle of the bit on war-trained familiars, with: If you want your starting characters to be more durable than that, though, I recommend the simple and expedient solution of starting them at 3rd level.


I was eventually inspired enough to create my own Egyptian-flavored version of The Caverns of Thracia and, while that dungeon thankfully hasn’t survived, it was an important moment in my education as a budding referee.

Jaquays is an underrated talent, IMO. Then just finding the right piece of map to pull out gets challenging. The Final Foray Part 6: Its all about whether you can make player mapping rewarding or not. Since all hits do 1d6, why would you buy an expensive caferns or bow?

This is perhaps the best-designed dungeon ever published with Jaquays’ own “Dark Tower” being one of the other prime contendersboth in its map which is really amazing and I don’t think gets enough praise in your retrospective — the extensive use of the third dimension and hidden sub-levels are light-years ahead of anything else released up to that point, and most things released since and its content other designers were doing caerns dungeons” by this point – G1 and “Snake Pipe Hollow” for RuneQuest are good examples – but Jaquays takes the complexity up a notch, with a half-dozen different factions, plus three different “lost” areas.

My player’s reactions have been very positive toward this dungeon.

There is a feeling of randomness about Cavernw of ThraciaDark Tower and the others which is not present in the TSR Modules, and one gets the impression that the coherence is incomplete. James Maliszewski December 31, at By including it, the DM will appreciate exactly why the caverns are set up and populated as they are.


A lot of these other publishers did not get as wide a distribution for their books, so I never vaverns found them. Bravely running away, we are told, is not “cool” and gaming is supposedly all about being cool.

S’mon January 1, at 5: I like to crawl from hex to hex uncovering 5 ants in one hex to the ancient red dragon in tgracia next This is a great example of an old-school dungeon crawl that would be fun to run.

Guest Review: Caverns of Thracia – Multiverse

They filled an entire sheet of graph paper mapping it. Caverna may also be that the assumptions we tend to make in more recent versions of the game e.

Thus, a man with an intelligence level of 15 could speak 7 languages, i. And concluding that players should fairly get to arbitrarily decide which and thhracia many languages they speak is, IMO, perverse. Aerie City Supplement 3: The beast men chose an intelligent minotaur to rule them; his descendants still reign.

As the characters find their way into it, this underground society has blended into a melange of strange horrors! Is anyone else out there familiar with both? And old-school modules were deadly.