ANTHONY DUNNE HERTZIAN TALES PDF

Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design. Author: Anthony Dunne View colleagues of Anthony Dunne. top of page. Book Review: Anthony Dunne. Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design. Cambridge, MA: MIT Press, , pages. Hertzian Tales. Electronic Products, Aesthetic Experience’ and Critical Design. Anthony Dunne. The MIT Press. Cambridge, Massachusetts. London, England.

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A serious problem with the Human Factors approach though, in relation to this project is its uncritical acceptance of User-friendlyness helps conceal this fact. Although transparency might hertzia efficiency hertziah performance, it limits the potential richness of our engagement with the emerging electronic environment and encourages unthinking assimilation of the anyhony embedded in electronic objects” “. The most important elements of this approach are: The conclusion offers a good summary: Older January 29, Weather stations, weathervanes, cuckoo-clocks and ubiquitous computing.

The conclusion offers a good summary:. Some excerpts I found relevant to my work: Although transparency might improve fales and performance, it limits the potential richness of our engagement with the emerging electronic environment and encourages unthinking assimilation of the ideologies embedded in electronic objects” ” And this is fromit definitely rings a bell as every discussion I have about entertainment, city of the future, mobile communication are often hijacked by people who want “city inhabitant to be effective” or “home cooking system to rely on maximum reliability and allow to communicate information in real time”.

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When used in the home to mediate social relations, the conceptual models of efficient communication embodied in office equipment leave little room for the nuances and quirks on which communication outside the workplace relies so heavily.

Certainly food for thoughts about critical design that I need to integrate in my work and connect to foresight research.

The result, as the computer industry merges with other industries, is that the optimisation of the psychological fit hertzizn people and electronic technology, for which the industry strives, is spreading beyond the work environment to areas such as the home which have so far acted as a counterpoint to the harsh functionality of the workplace.

The values and ideas about life embodied in designed objects are not natural, objective or fixed, but man-made, artificial, and muteable Why do I blog this?

And this anthoby fromit definitely rings a bell as every discussion I have about entertainment, city of the future, mobile communication are often hijacked by people who want “city inhabitant to be effective” or “home cooking system to rely on maximum reliability and allow to communicate information in real time”. Lots of interesting material there, especially the vocabulary “user-unfriendlyness”, “inhuman factors”, “post-optimal object”the richness of example and the aims.

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Current design approaches aim to optimize the experience of using an object, with the effect of constraining our experience to the prosaic So where does this research about the “post-optimal object” can be achieved?